AI Insights · Timothy · October 2021
Top 5 Basketball Games Performance in UAE Q3 2021
Explore the performance trends of the top 5 basketball gaming apps in the UAE for Q3 2021, with insights into downloads, revenue, and active users.
Performance of Top 5 Basketball Games in UAE for Q3 2021
The third quarter of 2021 saw interesting trends in the performance of the top 5 basketball games on the unified platform in the United Arab Emirates. Data from Sensor Tower provides a detailed look at weekly downloads, revenue, and active users for these popular apps.
Jump Dunk 3D showed a notable decline in weekly downloads, starting at approximately 3K at the beginning of July and dropping to around 484 by the end of September. Active users also saw a decrease, from nearly 6.4K in early July to about 2.4K by the end of the quarter.
NBA 2K Mobile Basketball Game experienced fluctuating weekly revenue, peaking at around $2.4K in mid-September. Weekly downloads saw a downward trend, beginning at approximately 1.7K in early July and decreasing to around 449 by the end of September. Active users followed a similar pattern, starting at nearly 3.5K and ending with approximately 2.6K.
Basketball Arena - Sports Game had a consistent performance in weekly revenue, with minor fluctuations around $350. Weekly downloads peaked at about 1.5K in early August before settling around 443 by the end of the quarter. Active users increased to approximately 4.4K in mid-August but later declined to around 2.3K by the end of September.
Block'em All saw a significant rise in weekly downloads, reaching about 2.6K in early August. However, this number dropped to around 239 by the end of September. Active users mirrored this trend, peaking at nearly 4.1K in early August and decreasing to about 663 by the end of the quarter.
Basketball Stars™: Multiplayer had a relatively stable performance in weekly revenue, hovering around $300 in early July and declining to about $109 by the end of September. Weekly downloads fluctuated, peaking at approximately 776 in early August and ending around 483. Active users remained steady, averaging around 2.5K throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower.